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Doom 3: Resurrection of Evil Expansion Pack| Manufacturer: | Activision | | Release date: | 04 April, 2005 | |
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| Doom 3: Resurrection of Evil Expansion Pack |
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Average rating:  |  |
A bit too much. |
I played all the orginal dooms and had lots of fun doing so. However, I find that with Doom 3 and the expansion pack I don't have fun playing it. The blood and violence is just to intense. Newer and better graphics didn't help this game at all. The graphics engine is awsome but needs some blood and gore settings.
The orginal Dooms had secret areas, monsters didn't always jump out at you and more thought was placed into the level designes. Ammo also wasn't laying all over the place and forced one to some planning. Doom 3 just doesn't add up (reminds me of the newer Star Wars movies).
In conclusion: For some people the fun factor will be greatly reduced due to the violence factor. |
| Doom 3: Resurrection of Evil Expansion Pack - Activision |  |
Doomed again... |
Doomed again to wandering black corridors with some really crappy weapons. The grabber is probably the worst. Its also the hardest to use and must be used to get by the first level, which seems to be virtually impossible. I'm tired of them using the darkness to compensate for decent graphics. It's also a major pain trying to switch between weapons and a light, your doomed right off the bat. The baddies are badder than ever and tougher to kill with lousy weapons and no light. For pure fun, I still say Painkiller and it's expansion pack blow this game away.
I don't really understand all the glowing reviews on this title. |
| Activision - Doom 3: Resurrection of Evil Expansion Pack |  |
Adds more fire-power, somewhat more fun than the basic game |
(Note: This review is based upon the single player missions.)
While not as long and as plotting as the first incarnation of Doom 3, Ressurection of Evil eases up on the difficulty (which was already not that bad in the first place) and gives the gamer more gas to play with. The ammunition pick-ups are much more generous, and the level design is not as heavily "flashlight" oriented. Thankfully there are now more over-head lights in each levels, so you will not be running around in the dark trying to find switches and doors with your trusty light... as much. Also the new weapons and 'artifact powers' feature gives you a much more commanding presence as you now are capable of blowing enemies away in 1-2 hits very early in the game, and even the largest of foes are nothing to really worry about even in the end-game. This is possible due to the following:
1. The new "grabber" gun allows one to grab the fire-balls that imps and various other monsters hurl and reflect them back at said monster. This always results in a one hit kill, which is not only cheap, but is a great way to conserve ammo (the grabber has infinite "ammo" since it is a 'tool'.)
2. The double barreled/super shot gun has way more stopping power than it's single barreled combat shot-gun counter-part. Once you obtain this weapon, you will be able to kill clusters of zombies and imps with ease. A medium-to-short range blast takes out most of the lower-level enemies easily!
3. The "artifact" adds an incredible amount of power to the player, allowing them to first slow down time, then add on an instant berserk (AKA quad-damage), and finaly invulnerbility. With all three (or just one or two) of these abilities in unison will cause the game to suddenly become a joke when you face up against some of the greater monsters such as the arch-vile, hell knight, mancubis, or bruiser. And if not to make matters more easy, ID was generous enough to allow the artifact to have up to 3 charges (as opposed to the soul cube's 1 charge). And guess where the charges come from? From the dead scientist and worker bodies scattered around throughout the mars base. This leads to you being able to use the artifact quite often... so breezing through the game's few levels will not be a problem.
After all of the said ease that the expansion adds to the game though, there is a seeming feel of increased fun added to the game. While the horror factor of the game is severely hurt by the fact that ammunition and power-upage are not scare, there seems to be an increased number of oppertunities to wreck havok. While in the original Doom 3, the game had a very scarce dispersment of monsters and explosive objects, the expansion has many many more. Still not anywhere as nearly as much as the original Doom's monster population, but a bit more so that it is not as seemingly slow when it comes to combat. Also again, with the decreased dark areas, you will be able to have an easier time navigating the hallways of the mars base (there still is a lot of usage of the flashlight though.)
Also to point out, there are more 'extras' in the game when it comes to arcade games sitting around. There are about 3 different arcade games that can be found sitting around throughout the game, and beating one of them will actually yeild you something VERY useful.
Beyond gameplay, the music and sound of Doom 3: ROE is pretty much the same as the original's. With the exception of the new sound FX for the new monsters and weapons, there really is nothing new here in the audio department. The theme is still the great number by Tweaker, and the in-game noise is still the atmospheric space station/horror noise.
The storyline is pretty much the same as it was last time. It has the sci-fi approach with some intelligent sounding terminology here and there, although not as much talking as there was in the last game when it comes to things such as videos and audio recordings. The game is much more direct and to the point in this sense, and thankfully as a result, not as testing when it comes to patience. The storyline could perhaps be a little stronger when it comes to the horror aspect though, as the 'mystique' that the demons have is a little ruined by a few small details that would be spoiler content if revealed here.
In the end, ROE greatly buffs up the fun of Doom 3, while hampering the difficulty somewhat. Expansion packs can only do so much though, but ROE seemingly does it's job in adding onto Doom 3. |
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